Broadcast integration

How LivePictureAI fits into your broadcast chain

A real-time processing layer for live outdoor sports that connects over SDI, NDI, SMPTE ST 2110 and RTSP at up to 4K60, with no genlock required. Keep your cameras, your vision mixer and the chain you already run.

Supported I/O

  • SDIThe backbone of many outside broadcasts.
  • NDIIP video over standard networks.
  • SMPTE ST 2110Uncompressed IP for broadcast plants.
  • RTSPStreamed sources and contribution feeds.
  • Up to 4K60
  • No genlock required
  • GPU, on-premises or cloud

Specifications

All the hard specs in one place.

Resolution and frame rate
Up to 4K60 (2160p60), as well as 1080p60
Latency, processing
Under 5 ms per frame at 1080p60; maximum 10 ms per frame at 4K60
Latency, end-to-end
Maximum 100 ms, including I/O and buffering
Signal formats
SDI, NDI, SMPTE ST 2110, RTSP and file-based streams
Genlock
No genlock required
Placement
On each camera feed before the vision mixer, or on the program output
Compute
GPU infrastructure, on-premises or in the cloud; GPU requirements depend on resolution
GPU, 4K60
A single 4K60 feed runs on one NVIDIA GeForce RTX 5080 (a consumer graphics card)
GPU, 1080p
One NVIDIA RTX PRO 6000 Blackwell handles 8 to 12 simultaneous 1080p feeds, depending on configuration
Cameras and infrastructure
Keep your existing cameras, lenses and vision mixer
Picture
Non-generative AI: nothing is added or invented, and no artifacts
Correction strength
Set by the operator: how much shadow to keep or lift
Availability
Introduced at IBC 2026; being validated with selected partners ahead of commercial deployment

No genlock required

LivePictureAI connects over the transport you already run: SDI, NDI, SMPTE ST 2110 or RTSP. No genlock required.

Two placements in the chain

LivePictureAI supports two setups, and the right one depends on the size of the production.

Before the vision mixer

Large productions

Cameras / feeds
LivePictureAIOne per camera feed
Vision mixer / switcher
Broadcast / stream
The director cuts with the enhanced pictures. Needs more compute: a GPU per camera feed.
On the program output

Smaller productions

Cameras / feeds
Vision mixer / switcher
LivePictureAIOn the program output
Broadcast / stream
One stream to process, so a lighter compute footprint. The cut is made as today and enhanced on the way out.
In and out over the transport you already run:SDINDISMPTE ST 2110RTSP

Before the vision mixer, the processing works on each camera feed, so the director cuts with pictures that have already been balanced. This suits large productions and needs more compute, a GPU per feed. After the vision mixer, it works on the program output, so there is one stream to process. This suits smaller productions.

On-premises or in the cloud

Processing runs on GPU infrastructure. That can be on-premises, at the edge close to the cameras, in the OB truck or in the production hub, or it can run in the cloud. We cover the truck case in low-latency AI in the OB truck.

GPU requirements depend on resolution. A single 4K60 feed runs on one NVIDIA GeForce RTX 5080. One NVIDIA RTX PRO 6000 Blackwell handles 8 to 12 simultaneous 1080p feeds, depending on configuration. For 4K60, a consumer graphics card is enough.

Latency

Under 5 ms of processing per frame at 1080p60 and at most 10 ms at 4K60, both within a single frame at 60 fps, and at most 100 ms end-to-end including I/O and buffering, built to keep pace with live broadcast timing. How that fits your overall latency budget depends on the rest of your chain, and we work it through with you as part of an evaluation.

Latency at a glance, drawn to scale (0 to 100 ms)
  • Processing per frame, 1080p60under 5 ms
  • Processing per frame, 4K60max 10 ms
  • One frame at 60 fps16.7 ms
  • End-to-end, incl. I/O and bufferingmax 100 ms

Works with the equipment you have

Keep your existing cameras, lenses and vision mixer. LivePictureAI adds a lighting-correction layer to the chain rather than replacing any part of it, and hands the next stage an already-corrected signal.

What it does to the picture

Non-generative AI: nothing is added or invented, and no artifacts. It rebalances the light in what the camera captured, from live football to other outdoor sports. See the natural look for what the corrected picture looks like, and compare real frames in the before and after examples.

Related tools and guides

Running SMPTE ST 2110 or NMOS yourself? Analyze and generate streams with the 2110 Toolkit. For the business case and workflow, see for broadcasters & OB, and for NDI and SDI detail, see NDI and SDI integration. To balance the picture ahead of encoding, see pre-processing before distribution. To discuss your chain, just book a demo.

Before / After

See the difference

Drag to compare the original frame with the LivePictureAI-processed version.

Before: Sports footage with harsh sunlight, shadows and lighting issuesAfter: AI-enhanced sports footage with balanced lighting

LivePictureAI automatically reduces harsh sunlight and deep shadows to balance lighting, in real time.

FAQ

Questions, answered

Which signal formats are supported?

SDI, NDI, SMPTE ST 2110 and RTSP, plus file-based streams. No genlock required.

Which resolutions and frame rates are supported?

Up to 4K60 (2160p60), as well as 1080p60. Processing takes under 5 ms per frame at 1080p60 and at most 10 ms per frame at 4K60.

Do I need genlock?

No genlock required. Connect over SDI, NDI, SMPTE ST 2110 or RTSP, the way you already run your chain.

Where in the chain does it sit?

It depends on the production. In large productions it sits on each camera feed before the vision mixer, so the director cuts with enhanced pictures; this needs more compute, a GPU per feed. In smaller productions it sits after the vision mixer on the program output, so there is one stream to process.

How much latency does it add?

Under 5 ms of processing per frame at 1080p60 and at most 10 ms at 4K60, with at most 100 ms end-to-end including I/O and buffering, built to keep pace with live broadcast timing.

What is the difference between the per-frame and the 100 ms figures?

Under 5 ms (at 1080p60) and at most 10 ms (at 4K60) are the processing times per frame, both within a single frame at 60 fps. Maximum 100 ms is the end-to-end figure through LivePictureAI, including I/O and buffering. The 100 ms figure is the one to plug into your latency budget.

Can it run in the cloud?

Yes. Processing runs on GPU infrastructure, either on-premises (at the edge, in the OB truck or in the production hub) or in the cloud. The right choice depends on your setup and is worked out as part of an evaluation.

What hardware does it need?

GPU requirements depend on resolution. A single 4K60 feed runs on one NVIDIA GeForce RTX 5080. One NVIDIA RTX PRO 6000 Blackwell handles 8 to 12 simultaneous 1080p feeds, depending on configuration. It runs on-premises or in the cloud.

Do we need new cameras or a new vision mixer?

No. Keep your existing cameras, lenses and vision mixer. LivePictureAI adds a processing layer to the chain you already run.

Is it commercially available?

LivePictureAI was introduced at IBC 2026. We are now validating the technology with selected partners ahead of commercial deployment. Contact us to discuss a validation opportunity for your production.

Get in Touch

Interested in LivePictureAI?

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